Unity With GooglePlay Split Application
Google 官方文档
原理
U3D
开启分包之后 Unity的部分资源文件在android中独立成一个资源package模块
设置
// 切换Split Application Binary状态
PlayerSettings.Android.useAPKExpansionFiles = BuildProjectWindows.GetShouldEnableSplitAPK();
EditorUserBuildSettings.buildAppBundle = BuildProjectWindows.GetShouldEnableSplitAPK();
android
launcher/build.gradle
old
@@ -53,8 +53,10 @@ android {
doNotStrip '*/armeabi-v7a/*.so'
doNotStrip '*/arm64-v8a/*.so'
}
bundle {
language {
enableSplit = false
}
new
@@ -53,8 +53,10 @@ android {
doNotStrip '*/armeabi-v7a/*.so'
doNotStrip '*/arm64-v8a/*.so'
}
assetPacks = [":UnityDataAssetPack"]
bundle {
language {
enableSplit = false
}
gradle.properties
old
@@ -1,4 +1,5 @@
org.gradle.jvmargs=-Xmx2048M
org.gradle.parallel=true
android.enableR8=false
unityStreamingAssets=.unity3d, UnityServicesProjectConfiguration.json
new
@@ -1,4 +1,5 @@
org.gradle.jvmargs=-Xmx2048M
org.gradle.parallel=true
android.enableR8=false
unityStreamingAssets=.unity3d
android.bundle.enableUncompressedNativeLibs=false
No newline at end of file
settings.gradle
old
@@ -1,1 +1,2 @@
include ':launcher', ':unityLibrary'
No newline at end of file
new
@@ -1,1 +1,2 @@
include ':launcher', ':unityLibrary'
include ':UnityDataAssetPack'
No newline at end of file